When there are 3 at once, it's almost impossible to get them all so again: prioritize high-value sales. Do this when you have employees set to ring up customers just in case more than one is ready to check out at once. #Sims 4 get to work full#Moving them up to above half full then switching to another customer seems to increase the likelihood the first will make a purchase. That means you don't have to push a sell, but rather greet them and offer some advice then move on. The bar will raise some on its own over time. You can raise their blue bar and make them more likely to make a purchase before leaving, without going all the way to 100%. Use higher ones as they unlock, and queue up multiple interactions at once to keep the sell bar moving.Ĭustomers seem to like it when you or your employees at least interact with them a bit. The array of Retail Interactions at your disposal. Here are the dialog options, for your reference. If your Sim gets tied up in a group conversation and is the one you're relying on to ring up customers, be sure to cancel the group conversation so that you can get the customer taken care of before they leave in frustration. Use the more advanced interactions once you've raised their bar to 50-75%, and they'll eventually move on to purchasing and be ready to be rung up. When dealing with a customer, I'll often pause and queue up 2-3 of the retail interactions to prevent them using normal socials in return. It can occasionally turn negative, at which point you might want to move on to another customer. Stay on the topic of making a sale, and more dialog options will come up as the context changes. When you interact with a customer starting with greeting them, a business-based social context will appear, starting with 'Just Window Shopping'. Talking to customers meets two objectives - accruing Retail Perk Points and improving sales rates. Look at the rates they rise and target those who are moving slowly. The customers' bars will rise faster the lower your markup. The customer's bar will rise as they are in the store, and if it meets certain points (50, 75%) it is more likely they will make a purchase when done shopping. Many customers will not make a sale unless you interact with them. We've covered the the Basics of Operating a Business, as well as Employees. This is a great interaction when a customer's sell bar is over half full. Seat of Justice, The Sgt.The Sims 4 Get to Work: Retail Guide Making Sales and Attracting Customers Close the Deal is available only when Sims are Confident. Lamp, Up Against the Wall, BluScreen 88D Alert Light, Brightest Night Flood Light, Sims In Uniform Calendar, Slots-a-Lot File-o-Facts Mighty Plaque of Honor, Star on The Wall Plaque, Interrogation Illumination, Retro, P.I. To Serve and Protect Sign, Have You Seen These Lawbreakers?, Don’t Go There Caution Barrier, Nice Try Security Camera, The Sim Seal of Solidarity and Strength, Pole of Magnificenceīox O’ Files, Still Getting Settled Moving Box, Look at Me I’m Important Folders, Regulation Police Drawer, Arctic Kiss Fan, Proceed with Caution Table Light New clothes, The Attainder, unlocked One-Way Mirror Window Unlocked No Holds Barred Window, Privacy Glass, Jailbird’s Lament, Be Prepared Security Gate, Brushed Metal Double Door Most Modern Cell Towel Rack, Get with the Gloss Metal Shelf, The Lonely Man's Shelf, Cold Steel, Stinkman's Wall Bench, Hard Time Mirror, The Solitary Sleeper, The Impenetrable, Jaded Cell Depository, Holey Door of Holding, Single Serving Justice Dispenser, The Impossible, The "Don't Even Try"
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